When interacting with a touch screen, the latency is defined as the delay between a finger's action and the feedback of this action.
Previous work has showed the negative effects of touch-latency on users' performances and sense of presence (i.e. the similarity with the physical world).
The goal of the thesis is to have a better understanding of the latency phenomenon and to counteract its bad effects.
Two research paths are followed. First, how people deal with latency in terms of learning and cognition? Second, can we develop new interaction technics that can neutralise the latency.